January 6th, 2010 | 2 Comments »

Gear

For a Shaman, you’ve probably leveled up with a mix of Enhancement and Elemental, or one of them – you will be needing to upgrade your gear with dungeon sets and heroic / pvp battleground items, however, keep in mind that Enhancement just doesn’t work too well within the Arena, and no top teams ever do well with one in there.

If you’re fresh just getting to 70 and want to start some Arena games, you would be probably be better off starting as a restoration shaman. Their healing abilities allow for decent competition in 2v2 and 3v3s, although if you have a good 5v5 lined up, you could also go for burst damage by going elemental.

Make sure to go for the heroic trinket, Icon of the Silver Crescent, as you move on up in your games, it’s always good to have a damage and healing boost should the situation require it, and that trinket is the best right now for that.

Naturally, if you’ve chosen to go Elemental, pick out your gear with damage and healing adequately and run a lot more instances in your free time so you catch your damage up fast with your tiered ranking. This way, you will provide valuable burst damage that can win you the battle.

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Posted in Guides
December 1st, 2009 | 3 Comments »

Earth Shield:
If your tank healing this is a god gift. It’s not going to keep the tank up but its wonderful for supplements and topping him off. mana cost vs healing this can be your best and worst spell.
If he takes little damage fast, it’s going to overheal a lot, if he’s getting hit big, its wonderful. Just Keep it up all the time!

Riptide:
Instant Cast: 6 second cooldown. The spell it self is good: Heal + HOT but if you take the tidal waves talent (and its needed!) it becomes awesome! with the changes in 3.2 you get 30% cast time of your HW and 25% crit extra on your LHW for 2 charges. which means that one of those two your going to crit with LHW. (believe me at lvl80 you have 25% crit chance)
IF your tank needs to get up fast, this is a nice way to do it without blowing all the CD’s

LHW:
Basic spell, also the one your going to use the most, It shines because its fast and it heals decently. I would say use this as your prime healing source

HW:
It’s long and clunky but its such a big heal!
If you are tank healing and you know he will take a huge damage spike and then won’t get damaged for 2seconds: hit this: it heals a good deal of his health.
Mostly I only use this in conjunction with natures swiftness: instant heal or tidal force: love to see that one critting.

CH:

Chain heal is a remarkable spell that I love to use when AOE hits the Raid/party.
Use it on the person with the most damage and see it jump.
If AOE really hits the fan this is a macro:
/cast nature’s swiftness
/cast Tidal force
/cast Chain Heal (rank X)
Instant critable CH… there is nothing more

Nature’s swiftness
:
3min CD (2min in 3.2) next nature spell that has a cast time under 10sec is instant… enough said. (use it all the time if the tank or raid members are taking immense damage!)

Tidal Force:
3 charges: 60% – 40% -20% extra chance to crit… again enough said.

Earthliving weapon:

Healing power + small hot, have it on all the time. It’s great! Even the small hot will save you mana and make your life a lot easier.

Gift of the Naaru:
Yes Gift of the naaru! Mana almost out? want to heal yourself very very fast after that aoe and want to pop everyone to full health again? Gift yourself (or another) it’s fast and it’s free.

Heroism:
40sec. of 30% faster casting/smashing… yes this is awesome for healing.. absolutely fantastic if you know damage is going to come in fast, and the raid really needs to get the boss down: use it and love it. Do note that it costs a lot of mana, so be sure you have enough mana to do it.

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Posted in Guides
November 16th, 2009 | 5 Comments »

Restoration

Current top end-game raiding specs

The Chain Healer (0/16/55)

Purpose optimized for raid healing with chain heal
Talent Link(s) Wowhead
Tested patch 3.1.0

Shamans are usually assigned to heal the raid; that happens because that is what Shamans do best. This spec is optimized for raid healing with Chain Heal. You should have haste-based gear to be an excellent raid healer. Post-Naxxramas 25, you should have about 500+ haste, and with tier 8 set bonus you will get 0.2 seconds reduction on Chain Heal cast time, making Chain Heal a very good reason for a raid healer to choose a Shaman. To use this build, you should have 3 Riptides always ticking in your raid mates and, as soon as an AoE damage situation occurs, spam Chain Heal and top everyone up. In the meanwhile, you can help healing everyone with Lesser Healing Wave, but remember to keep your Water Shield and Earth Shield up.

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Posted in Guides
October 26th, 2009 | 5 Comments »

Chain Heal

This has long been the target of most Shaman button clicks. The spell ‘jumps to 3 targets’ (or 4 with a major Glyph). Who it heals is based on who is missing the most health (by absolute value and not percentage). Each jump reduces the healing done by 50%. The range for each ‘jump’ of the spell is approximately 10-15 yards.

Chain heal can crit on any of the three jumps or all) but the healing done to the next target is based on the non-crit healing done. Crits from chain heal will proc Ancestral Fortitude and Tidal Waves.

This is a great spell for when your party/raid is taking a lot of damage and players are bunched. Useful scenarios are for AOE bosses or anytime a group needs to be bunched. Think Loken from Halls of Lightning or Sapphiron from Naxxramus.

Another point of note is that Chain Heal will proc Tidal Waves, which is a must for all healing scenarios. Whether you use Chain Heal or Riptide for its proc depends on if it is single target damage you are facing or clustered damage.

Riptide

A new addition with WoTLK, Riptide is an excellent addition to the Shamans arsenal. Riptide is a talent that gives us our only instant heal (not counting Nature’s Swiftness). It has a 6-second cooldown. If you cast Chain Heal on someone with Riptide, it consumes the remaining healing left on the Riptide and increases your Chain Heal by 25%. Only a direct Chain Heal will proc Riptide though, not the jumps. The other big plus, as I mentioned above, is that it ill proc Tidal Waves.

This spell is very useful for any fight involving movement or burst damage. Earth shield your tank and cast a riptide before the pull and keeping him up during the initial pull is a simple task with your 30% quicker Lesser Healing Waves and Healing Waves.

Healing Wave

This is our big heal, It takes 2.5 seconds to cast (3.0 seconds without talents) and is not as powerful as other classes’ big heal spells. In the past this spell was buried in many Shaman’s spell books because of its high mana cost and the greater effectiveness of other spells. However, with the Tidal Wave talents mentioned above and also the Healing Way talent it can be very useful in certain high damage situations.

Lesser Healing Wave

This is the fastest heal a shaman can cast. With a nominal amount of haste and with the Tidal Waves buff this spell is a ~1 second cast. It does not stack Healing Way, but it is relatively cheap with talents at 626 Mana. This is the staple heal for many Shamans for light to mid single target damage. A combination of Chain Heal > Lesser Healing Wave x 2, or Riptide > Lesser Healing Wave x 2 makes full use of ease Tidal Waves proc and if you have a decent amount of crit it is very mana efficient thanks to the Improved Water Shield talent. Stack enough crit and with decent raid buffs you can chain cast Riptide > Lesser Healing Wave x 2 for a very long time.

Earth Shield

This is the Shaman’s version of the Priest’s Power Word: Shield if you like. It has 6 charges (8 with talents) that heals the wearer every few seconds while taking damage.

What it heals for is based on the spellpower at the time it is cast, not when it procs. Hence, if its a tricky healing intensive pull you can drop a Flametongue totem if needed to boost its healing power.

It is important to note that it does generate aggro – 0.725 threat divided evenly among the mobs present. That is no problem for the tank to keep them off of you usually but if your tank is running into a set of mobs to round them up for an AOE tank and spank don’t be surprised if one lunges for you.

This spell is very mana efficient, in that it heals for 2-3k depending on your spell power. Given that it has 8 charges, you can see why it is a must to have it up at all times on any target taking sustained damage. 626 mana with talents is damn good for 16-24k in heals.

Water Shield

One of the hardest things to manage when playing a Shaman is your water shield. This is absolutely critical for your mana regen and ability to heal. Not only does it give you an obscene amount of MP5, but thanks to the Improved Water Shield and Improved Shields it becomes even stronger and gives you back mana on each critical heal from Healing Wave, Lesser Healing Wave and Riptide. It cost no mana to cast, but it does steal GCDs, which can get tricky in a very healing intensive fight. You need to time it well, if no healing is required at any given moment it is often wise to refresh your shield even if you still have a charge or to left.

Other important Support Spells

Nature’s Swiftness – Alt tabbed for a second while your tank pulled? Or need an emergency heal for an aggroing dpser? Then this is a godsent. Use this in conjunction with a Healing Wave and you can survive many mistakes.

Ancestral Awakening – There is much debate as to how useful this is in the Shammy community but I for one think its a godsent. Every little bit helps at times, and this has saved countless wipes for me already where a key DPS or healer gets damaged while i’m in the middle of a spellcast, and when it procs it saved them from certain death. No its not going to heal for a massive percent of your heals but the ~5% of your total heals that it does will often be the difference between a wipe and a clear on progression bosses/tough heroics.

Tidal Force – I use this with Nature’s Swiftness thanks to a nifty macro is part of my ‘Oh Crap’ solution. Use it with a Healing Wave since it has a large chance proc ancestral awakening if you are talented for it, for a large amount.

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Posted in Guides
October 20th, 2009 | 2 Comments »

Welcome to www.resto-resource.com, a brand new website for the Shaman community in World of Warcraft.

Here you’ll be able to find guides on gear, talent builds, glyphs, addons and game play. I’ll be trawling the web for new information and insights into the class, and posting updates as often as possible!

Stick around, take a look at the links, and keep Sentry Totems peeled for new additions to the roster!

http://www.wowwiki.com/Shaman

http://elitistjerks.com/f47/t24796-shaman_restoration/

http://www.ensidia.com/home/shaman-restoration-part-1-general/

Posted in Introduction